_3D.MaterialTransparency
Syntax
<MU-Path>._3D.MaterialTransparency:real |
The attribute _3D.MaterialTransparency sets the transparency of the auto graphics of the mobile object designated by <MU-Path>.
Data Type of the Value You Can Assign
You can assign a value of data type real between 0 and 1.
Example
.MUs.Part._3D.MaterialTransparency := 0.85 |
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