_3D.MaterialEmissiveColor
Syntax
<MU-Path>._3D.MaterialEmissiveColor:integer |
The attribute _3D.MaterialEmissiveColor sets the emissive color of the auto graphics of the mobile object designated by <MU-Path>.
Data Type of the Value You Can Assign
You can assign a value of data type integer.
Example
.MUs.Part._3D.MaterialEmissiveColor := makeRGBValue(0,255,0) |
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