_3D.MaterialSpecularColor

Syntax

<MU-Path>._3D.MaterialSpecularColor:integer

The attribute _3D.MaterialSpecularColor sets the specular color of the auto graphics of the mobile object designated by <MU-Path>.

Data Type of the Value You Can Assign

You can assign a value of data type integer.

Example

.MUs.Part._3D.MaterialSpecularColor := makeRGBValue(0,255,0)

Related Topics

Edit 3D Properties > Tab Appearance > Specular color

_3D.ActivateMaterialWithColor

_3D.MaterialActive

_3D.MaterialAmbientColor

_3D.MaterialDiffuseColor

_3D.MaterialEmissiveColor

_3D.MaterialShininess

_3D.MaterialTransparency