_3D.MaterialShininess

Syntax

<MU-Path>._3D.MaterialShininess:real

The attribute _3D.MaterialShininess sets the shininess of the auto graphics of the mobile object designated by <MU-Path>.

Data Type of the Value You Can Assign

You can assign a value of data type real between 0 and 1.

Example

.MUs.Part._3D.MaterialShininess := 0.9

Related Topics

Edit 3D Properties > Tab Appearance > Shininess

_3D.ActivateMaterialWithColor

_3D.MaterialActive

_3D.MaterialAmbientColor

_3D.MaterialDiffuseColor

_3D.MaterialEmissiveColor

_3D.MaterialSpecularColor

_3D.MaterialTransparency