_3D.MaterialShininess
Syntax
<MU-Path>._3D.MaterialShininess:real |
The attribute _3D.MaterialShininess sets the shininess of the auto graphics of the mobile object designated by <MU-Path>.
Data Type of the Value You Can Assign
You can assign a value of data type real between 0 and 1.
Example
.MUs.Part._3D.MaterialShininess := 0.9 |
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