_3D.MaterialDiffuseColor

Syntax

<MU-Path>._3D.MaterialDiffuseColor:integer

The attribute _3D.MaterialDiffuseColor sets the diffuse color of the auto graphics of the mobile object designated by <MU-Path>.

Data Type of the Value You Can Assign

You can assign a value of data type integer.

Example

.MUs.Part._3D.MaterialDiffuseColor := makeRGBValue(255,0,0)

Related Topics

Edit 3D Properties > Tab Appearance > Diffuse color

_3D.ActivateMaterialWithColor

_3D.MaterialActive

_3D.MaterialAmbientColor

_3D.MaterialEmissiveColor

_3D.MaterialShininess

_3D.MaterialSpecularColor

_3D.MaterialTransparency