_3D.MaterialDiffuseColor
Syntax
<MU-Path>._3D.MaterialDiffuseColor:integer |
The attribute _3D.MaterialDiffuseColor sets the diffuse color of the auto graphics of the mobile object designated by <MU-Path>.
Data Type of the Value You Can Assign
You can assign a value of data type integer.
Example
.MUs.Part._3D.MaterialDiffuseColor := makeRGBValue(255,0,0) |
Related Topics