_3D.MaterialAmbientColor
Syntax
<MU-Path>._3D.MaterialAmbientColor:integer |
The attribute _3D.MaterialAmbientColor sets the ambient color of the auto graphics of the mobile object designated by <MU-Path>.
Data Type of the Value You Can Assign
You can assign a value of data type integer.
Example
.MUs.Part._3D.MaterialAmbientColor := makeRGBValue(0,0,255) |
Related Topics