_3D.MaterialAmbientColor

Syntax

<MU-Path>._3D.MaterialAmbientColor:integer

The attribute _3D.MaterialAmbientColor sets the ambient color of the auto graphics of the mobile object designated by <MU-Path>.

Data Type of the Value You Can Assign

You can assign a value of data type integer.

Example

.MUs.Part._3D.MaterialAmbientColor := makeRGBValue(0,0,255)

Related Topics

Edit 3D Properties > Tab Appearance > Ambient color

_3D.ActivateMaterialWithColor

_3D.MaterialActive

_3D.MaterialDiffuseColor

_3D.MaterialEmissiveColor

_3D.MaterialShininess

_3D.MaterialSpecularColor

_3D.MaterialTransparency