_3D.SelfAnimations.resetAnimation

Syntax

<Path>._3D.SelfAnimations.resetAnimation

The method _3D.SelfAnimations.resetAnimation resets all scheduled animations of the object designated by <Path>. This stops the playing animation and cancels all scheduled animations.

Example

var animations : any := self.~._3D.getObject("Arm").SelfAnimations
animations.resetAnimation
animations.DownAdvance.schedule
animations.startNextAnimationBlock
animations.DownFinal.schedule
animations.scheduleRotation(0, 360, 90)
@.outIn(animations.AnimationTimeTotal)
animations.play
self.~._3D.SelfAnimations.resetAnimation

Related Topics

_3D.SelfAnimations.pause

_3D.SelfAnimations.play