_3D.SelfAnimations.play
Syntax
<Path>._3D.SelfAnimations.play |
The method _3D.SelfAnimations.play plays all scheduled Self Animations of the object designated by <Path>.
Example
var animations : any := self.~._3D.getObject("Arm").SelfAnimations |
self.~._3D.SelfAnimations.scheduleRotation(0, 90, 15) |
Related Topics
Related Topics
SimTalk Access to 3DCopy 3D Object Settings to a Method
Accessing Self Animations
_3D.AniRotationAxis
_3D.AniRotationCenter
_3D.AniTranslationDirection
_3D.SelfAnimations.<AnimationPathName>.delete
_3D.SelfAnimations.<AnimationPathName>.getTable
_3D.SelfAnimations.<AnimationPathName>.IsCurve
_3D.SelfAnimations.<AnimationPathName>.IsLine
_3D.SelfAnimations.<AnimationPathName>.IsSpline
_3D.SelfAnimations.<AnimationPathName>.play
_3D.SelfAnimations.<AnimationPathName>.schedule
_3D.SelfAnimations.<AnimationPathName>.setTable
_3D.SelfAnimations.AnimationTimeBlock
_3D.SelfAnimations.AnimationTimeTotal
_3D.SelfAnimations.createAnimationCurve
_3D.SelfAnimations.createAnimationLine
_3D.SelfAnimations.createAnimationSpline
_3D.SelfAnimations.deleteAllAnimationBlocks
_3D.SelfAnimations.deleteNextAnimationBlock
_3D.SelfAnimations.getAnimation
_3D.SelfAnimations.getTable
_3D.SelfAnimations.pause
_3D.SelfAnimations.playRotation
_3D.SelfAnimations.playTranslation
_3D.SelfAnimations.resetAnimation
_3D.SelfAnimations.scheduleRotation
_3D.SelfAnimations.scheduleTranslation
_3D.SelfAnimations.setTable
_3D.SelfAnimations.startNextAnimationBlock