_3D.SelfAnimations.play

Syntax

<Path>._3D.SelfAnimations.play

The method _3D.SelfAnimations.play plays all scheduled Self Animations of the object designated by <Path>.

Example

var animations : any := self.~._3D.getObject("Arm").SelfAnimations
animations.reset
animations.RotateDown.schedule
animations.startNextAnimationBlock
animations.FinishDown.schedule
animations.scheduleRotation(0, 360, 90)
@.OutIn(animations.AnimationTimeTotal)
animations.play
self.~._3D.SelfAnimations.scheduleRotation(0, 90, 15)
self.~._3D.SelfAnimations.play

Related Topics

_3D.SelfAnimations.pause

_3D.SelfAnimations.reset

_3D.SelfAnimations.scheduleRotation

_3D.SelfAnimations.AnimationPathName.schedule