Accessing Self Animations

Plant Simulation provides a set of functions for Self Animations.

All objects except Folder, Connector, Interface, and MUs provide Self Animations:

You can buffer the entirety or all animations of a type in a value of data type any, for example:

var a : any := .Materialflow.PickAndPlace._3D.SelfAnimations

Plant Simulation provides these attributes and methods for self animations in 3D:

_3D.AniRotationAxis, _3D.AniRotationCenter, _3D.AniTranslationDirection, _3D.SelfAnimations.<<AnimationPathName>>.delete, _3D.SelfAnimations.<AnimationPathName>.getTable, _3D.SelfAnimations.<AnimationPathName>.IsCurve, _3D.SelfAnimations.<AnimationPathName>.IsLine, _3D.SelfAnimations.<AnimationPathName>.IsSpline, _3D.SelfAnimations.<AnimationPathName>.play, _3D.SelfAnimations.<AnimationPathName>.schedule, _3D.SelfAnimations.<AnimationPathName>.setTable, _3D.SelfAnimations.AnimationTimeBlock, _3D.SelfAnimations.deleteNextAnimationBlock, _3D.SelfAnimations.createAnimationCurve, _3D.SelfAnimations.createAnimationLine, _3D.SelfAnimations.createAnimationSpline, _3D.SelfAnimations.deleteAllAnimationBlocks, _3D.SelfAnimations.getAnimation, _3D.SelfAnimations.getTable, _3D.SelfAnimations.setTable, _3D.SelfAnimations.AnimationTimeTotal,, _3D.SelfAnimations.pause, _3D.SelfAnimations.play, _3D.SelfAnimations.playRotation, _3D.SelfAnimations.playTranslation, _3D.SelfAnimations.reset, _3D.SelfAnimations.scheduleRotation, _3D.SelfAnimations.scheduleTranslation, _3D.SelfAnimations.setTable, and _3D.SelfAnimations.startNextAnimationBlock.

Related Topic

Edit 3D Properties > Tab Self Animation