_3D.SelfAnimations.AnimationTimeBlock
Syntax
<Path>._3D.SelfAnimations.AnimationTimeBlock → time |
The attribute _3D.SelfAnimations.AnimationTimeBlock returns the time which the animation of the next block for the object designated by <Path> will most likely require. The time measurement relates to the simulation time.
Return Value
The return value has the data type time.
Example
var t : time := self.~._3D.SelfAnimations.AnimationTimeBlock |
Related Topics
Related Topics
Accessing Self Animations_3D.AniRotationAxis
_3D.AniRotationCenter
_3D.AniTranslationDirection
_3D.SelfAnimations.<AnimationPathName>.delete
_3D.SelfAnimations.<AnimationPathName>.getTable
_3D.SelfAnimations.<AnimationPathName>.IsCurve
_3D.SelfAnimations.<AnimationPathName>.IsLine
_3D.SelfAnimations.<AnimationPathName>.IsSpline
_3D.SelfAnimations.<AnimationPathName>.play
_3D.SelfAnimations.<AnimationPathName>.schedule
_3D.SelfAnimations.<AnimationPathName>.setTable
_3D.SelfAnimations.AnimationTimeTotal
_3D.SelfAnimations.createAnimationCurve
_3D.SelfAnimations.createAnimationLine
_3D.SelfAnimations.createAnimationSpline
_3D.SelfAnimations.deleteAllAnimationBlocks
_3D.SelfAnimations.deleteNextAnimationBlock
_3D.SelfAnimations.getAnimation
_3D.SelfAnimations.getTable
_3D.SelfAnimations.pause
_3D.SelfAnimations.play
_3D.SelfAnimations.playRotation
_3D.SelfAnimations.playTranslation
_3D.SelfAnimations.resetAnimation
_3D.SelfAnimations.scheduleRotation
_3D.SelfAnimations.scheduleTranslation
_3D.SelfAnimations.setTable
_3D.SelfAnimations.startNextAnimationBlock