_3D.CameraAnimations.resetAnimationAnimation
Syntax
<Path>._3D.CameraAnimations.resetAnimation |
The method _3D.CameraAnimations.resetAnimation resets all scheduled Camera Animations of the Frame designated by <Path>. This stops all playing animations and cancels all scheduled animations.
Example
var animations : any := self.~.Models,MyFrame.CameraAnimations |
self.~._3D.CameraAnimations.resetAnimation |
Related Topics
Related Topics
Accessing Camera Animations_3D.CameraAnimations.<AnimationPathName>.delete
_3D.CameraAnimations.<AnimationPathName>.getTable
_3D.CameraAnimations.<AnimationPathName>.IsCurve
_3D.CameraAnimations.<AnimationPathName>.IsLine
_3D.CameraAnimations.<AnimationPathName>.IsSpline
_3D.CameraAnimations.<AnimationPathName>.setTable
_3D.CameraAnimations.AnimationTimeBlock
_3D.CameraAnimations.AnimationTimeTotal
_3D.CameraAnimations.Count
_3D.CameraAnimations.createAnimationCurve
_3D.CameraAnimations.createAnimationLine
_3D.CameraAnimations.createAnimationSpline
_3D.CameraAnimations.getAnimation
_3D.CameraAnimations.getTable
_3D.CameraAnimations.pause
_3D.CameraAnimations.play
_3D.CameraAnimations.playRotation
_3D.CameraAnimations.playTranslation
_3D.CameraAnimations.setTable