_3D.CameraAnimations.AnimationTimeTotal
Syntax
<Path>._3D.CameraAnimations.AnimationTimeTotal |
The attribute _3D.CameraAnimations.AnimationTimeTotal returns the time which the Camera Animation of all blocks for the Frame designated by <Path> will most likely require. The time measurement relates to the simulation time
Example
var t : time := self.~._3D.CameraAnimations.AnimationTimeTotal |
Related Topic
Related Topics
Accessing Camera Animations_3D.CameraAnimations.<AnimationPathName>.delete
_3D.CameraAnimations.<AnimationPathName>.getTable
_3D.CameraAnimations.<AnimationPathName>.IsCurve
_3D.CameraAnimations.<AnimationPathName>.IsLine
_3D.CameraAnimations.<AnimationPathName>.IsSpline
_3D.CameraAnimations.<AnimationPathName>.setTable
_3D.CameraAnimations.AnimationTimeBlock
_3D.CameraAnimations.Count
_3D.CameraAnimations.createAnimationCurve
_3D.CameraAnimations.createAnimationLine
_3D.CameraAnimations.createAnimationSpline
_3D.CameraAnimations.getAnimation
_3D.CameraAnimations.getTable
_3D.CameraAnimations.pause
_3D.CameraAnimations.play
_3D.CameraAnimations.playRotation
_3D.CameraAnimations.playTranslation
_3D.CameraAnimations.resetAnimationAnimation
_3D.CameraAnimations.setTable