_3D.CameraAnimations.AnimationTimeBlock

Syntax

<Path>._3D.CameraAnimations.AnimationTimeBlock

The attribute _3D.CameraAnimations.AnimationTimeBlock returns the time which the Camera Animation of the next block for the Frame designated by <Path> will most likely require. The time measurement relates to the simulation time.

For Camera Animations a block generally only consists of a single animation, overlapping as with self animations is not possible. Time measurement relates to the simulation time.

Example

var t : time := self.~._3D.CameraAnimations.AnimationTimeBlock

Related Topic

_3D.CameraAnimations.AnimationTimeTotal