NXOpen C++ Reference Guide
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Represents a NXOpen::Motion::AnimationConversionBuilder builder
To create a new instance of this class, use NXOpen::Motion::MotionSession::CreateAnimationConversionBuilder
Created in NX12.0.2.
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Public Member Functions | |
void | ActiveAll () |
Makes all physics items active. More... | |
void | DeactiveAll () |
Makes all physics items inactive. More... | |
void | GetPhysics (std::vector< NXOpen::NXObject * > &physicsProto, std::vector< NXOpen::Assemblies::Component * > &partOccurrence, std::vector< bool > &active) |
Gets all physics items and their status. More... | |
void | UpdateStatus (const std::vector< NXOpen::NXObject * > &physicsProto, const std::vector< NXOpen::Assemblies::Component * > &partOccurrence, bool active) |
Makes part of the physics items active or inactive. More... | |
Public Member Functions inherited from NXOpen::Builder | |
NXOpen::NXObject * | Commit () |
Commits any edits that have been applied to the builder. More... | |
void | Destroy () |
Deletes the builder, and cleans up any objects created by the builder. More... | |
std::vector< NXOpen::NXObject * > | GetCommittedObjects () |
For builders that create more than one object, this method returns the objects that are created by commit. More... | |
NXOpen::NXObject * | GetObject () |
Returns the object currently being edited by this builder. More... | |
void | ShowResults () |
Updates the model to reflect the result of an edit to the model for all builders that support showing results. More... | |
virtual bool | Validate () |
Validate whether the inputs to the component are sufficient for commit to be called. More... | |
Public Member Functions inherited from NXOpen::TaggedObject | |
tag_t | Tag () const |
Returns the tag of this object. More... | |
Represents a NXOpen::Motion::AnimationConversionBuilder builder
To create a new instance of this class, use NXOpen::Motion::MotionSession::CreateAnimationConversionBuilder
Created in NX12.0.2.
void NXOpen::Motion::AnimationConversionBuilder::ActiveAll | ( | ) |
Makes all physics items active.
Created in NX12.0.2.
License requirements : mechanisms ("MECHANISMS")
void NXOpen::Motion::AnimationConversionBuilder::DeactiveAll | ( | ) |
Makes all physics items inactive.
Created in NX12.0.2.
License requirements : mechanisms ("MECHANISMS")
void NXOpen::Motion::AnimationConversionBuilder::GetPhysics | ( | std::vector< NXOpen::NXObject * > & | physicsProto, |
std::vector< NXOpen::Assemblies::Component * > & | partOccurrence, | ||
std::vector< bool > & | active | ||
) |
Gets all physics items and their status.
Created in NX12.0.2.
License requirements : mechanisms ("MECHANISMS")
physicsProto | physicsproto |
partOccurrence | partoccurrence |
active | active |
void NXOpen::Motion::AnimationConversionBuilder::UpdateStatus | ( | const std::vector< NXOpen::NXObject * > & | physicsProto, |
const std::vector< NXOpen::Assemblies::Component * > & | partOccurrence, | ||
bool | active | ||
) |
Makes part of the physics items active or inactive.
Created in NX12.0.2.
License requirements : mechanisms ("MECHANISMS")
physicsProto | physicsproto |
partOccurrence | partoccurrence |
active | active |