ConveyingDirection

Syntax

<MU-Path>.ConveyingDirection:integer

The attribute ConveyingDirection sets the Conveying direction of the MU designated by <MU-Path>.

When changing the conveying direction the booking position, i. e., the attribute BookPos is retained. For this reason the length-oriented object has to provide enough room before and after the part for the new simulation-relevant length. This means that no overlapping with other parts is allowed and that the part still has to be located in its entirety on the length-oriented object when changing the conveying direction. Before changing the conveying direction the part also has to be located on the length-oriented object in its entirety.

You can enter 0 for forward, 1 for lateral right, 2for backward and 3 for lateral left.

Conveying direction

Looks like this

Forward. The part moves with its front in the direction of motion of the material flow.

Lateral right. The part moves with its right hand side in the direction of motion.

Backward. The part is turned 180° and moves backwards against the direction of motion.

Lateral left. The part moves with its left hand side in the direction of motion.

Note:

We advise against manually changing the conveying direction, but to let the Converter, AngularConverter or the Turntable do that.

Note:

A change of the conveying direction also permanently affects the attribute ObjectAngle. Changing the attribute ObjectAngle does not change the conveying direction.

Data Type of the Value You Can Assign

You can assign a value of data type integer.

Example

.MUs.Container.ConveyingDirection := 1