AnimationControl Class¶
-
class
NXOpen.Motion.
AnimationControl
¶ Bases:
NXOpen.Motion.PostControl
Represents the
NXOpen.Motion.AnimationControl
An instance of this class can not be obtained
New in version NX9.0.0.
Properties¶
Property | Description |
---|---|
CurrentStep | Returns the current animation step |
Delay | Returns or sets the animation delay |
IsOccurrence | Returns whether this object is an occurrence or not. |
JournalIdentifier | Returns the identifier that would be recorded in a journal for this object. |
Mode | Returns or sets the animation mode |
Name | Returns the custom name of the object. |
NumberSteps | Returns the number of animation steps |
OwningComponent | Returns the owning component, if this object is an occurrence. |
OwningPart | Returns the owning part of this object |
Prototype | Returns the prototype of this object if it is an occurrence. |
Tag | Returns the Tag for this object. |
Methods¶
Method | Description |
---|---|
CreateAttributeIterator | Create an attribute iterator |
DeleteAllAttributesByType | Deletes all attributes of a specific type. |
DeleteAttributeByTypeAndTitle | Deletes an attribute by type and title. |
DeleteUserAttribute | Deletes the first attribute encountered with the given Type, Title. |
DeleteUserAttributes | Deletes the attributes on the object, if any, that satisfy the given iterator |
FindObject | Finds the NXOpen.NXObject with the given identifier as recorded in a journal. |
Finish | Finish animation |
GetAttributeTitlesByType | Gets all the attribute titles of a specific type. |
GetBooleanUserAttribute | Gets a boolean attribute by Title and array Index. |
GetComputationalTimeUserAttribute | Gets a time attribute by Title and array Index. |
GetIntegerAttribute | Gets an integer attribute by title. |
GetIntegerUserAttribute | Gets an integer attribute by Title and array Index. |
GetLinkTransformatioinMatrix | Get animation link transformation matrix |
GetNextUserAttribute | Gets the next attribute encountered on the object, if any, that satisfies the given iterator. |
GetPdmReferenceAttributeValue | Gets the value of PDM Reference attribute for given object. |
GetRealAttribute | Gets a real attribute by title. |
GetRealUserAttribute | Gets a real attribute by Title and array Index. |
GetReferenceAttribute | Gets the reference string (not the calculated value) of a string attribute that uses a reference string. |
GetStringAttribute | Gets a string attribute value by title. |
GetStringUserAttribute | Gets a string attribute by Title and array Index. |
GetTimeAttribute | Gets a time attribute by title. |
GetTimeUserAttribute | Gets a time attribute by Title and array Index. |
GetUserAttribute | Gets the first attribute encountered on the object, if any, with a given Title, Type and array Index. |
GetUserAttributeAsString | Gets the first attribute encountered on the object, if any, with a given title, type and array index. |
GetUserAttributeCount | Gets the count of set attributes on the object, if any, that satisfy the given iterator. |
GetUserAttributeLock | Determine the lock of the given attribute. |
GetUserAttributeSize | Gets the size of the first attribute encountered on the object, if any, with a given Title and Type. |
GetUserAttributeSourceObjects | Returns an array of objects from which this object presents attributes. |
GetUserAttributes | Gets all the attributes that have been set on the given object, if any, that satisfy the given iterator. |
GetUserAttributesAsStrings | Gets all the attributes that have been set on the given object. |
HasUserAttribute | Determines if an attribute exists on the object, that satisfies the given iterator |
Pause | Animation pause |
Play | Animation play. |
PlayBackward | Animation play backward. |
Prints a representation of this object to the system log file. | |
SetAttribute | Creates or modifies an integer attribute. |
SetBooleanUserAttribute | Creates or modifies a boolean attribute with the option to update or not. |
SetName | Sets the custom name of the object. |
SetPdmReferenceAttribute | Sets the value of PDM Reference attribute on the object. |
SetReferenceAttribute | Creates or modifies a string attribute which uses a reference string. |
SetTimeAttribute | Creates or modifies a time attribute. |
SetTimeUserAttribute | Creates or modifies a time attribute with the option to update or not. |
SetUserAttribute | Creates or modifies an attribute with the option to update or not. |
SetUserAttributeLock | Lock or unlock the given attribute. |
StepBackward | Animation step backward |
StepFirst | Animation step to first step |
StepForward | Animation step forward |
StepLast | Animation step to last step |
StepTo | Animation step to a special step |
StepToAssemblyPosition | Animation step to assembly position |
StepToDesignPosition | Animation step to design position |
Stop | Animation stop |
Property Detail¶
CurrentStep¶
-
AnimationControl.
CurrentStep
¶ Returns the current animation step
-------------------------------------
Getter Method
Signature
CurrentStep
Returns: The current step Return type: int New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
Delay¶
-
AnimationControl.
Delay
¶ Returns or sets the animation delay
-------------------------------------
Getter Method
Signature
Delay
Returns: The delay Return type: int New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
-------------------------------------
Setter Method
Signature
Delay
Parameters: delay (int) – New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
IsOccurrence¶
-
AnimationControl.
IsOccurrence
¶ Returns whether this object is an occurrence or not.
-------------------------------------
Getter Method
Signature
IsOccurrence
Returns: This object is an occurrence Return type: bool New in version NX3.0.0.
License requirements: None.
JournalIdentifier¶
-
AnimationControl.
JournalIdentifier
¶ Returns the identifier that would be recorded in a journal for this object.
This may not be the same across different releases of the software.
-------------------------------------
Getter Method
Signature
JournalIdentifier
Returns: Return type: str New in version NX3.0.0.
License requirements: None.
Mode¶
-
AnimationControl.
Mode
¶ Returns or sets the animation mode
-------------------------------------
Getter Method
Signature
Mode
Returns: The animation play mode Return type: NXOpen.Motion.PlayMode
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
-------------------------------------
Setter Method
Signature
Mode
Parameters: mode ( NXOpen.Motion.PlayMode
) –New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
Name¶
-
AnimationControl.
Name
¶ Returns the custom name of the object.
-------------------------------------
Getter Method
Signature
Name
Returns: Return type: str New in version NX3.0.0.
License requirements: None.
NumberSteps¶
-
AnimationControl.
NumberSteps
¶ Returns the number of animation steps
-------------------------------------
Getter Method
Signature
NumberSteps
Returns: The total number of steps Return type: int New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
OwningComponent¶
-
AnimationControl.
OwningComponent
¶ Returns the owning component, if this object is an occurrence.
-------------------------------------
Getter Method
Signature
OwningComponent
Returns: Return type: NXOpen.Assemblies.Component
New in version NX3.0.0.
License requirements: None.
OwningPart¶
-
AnimationControl.
OwningPart
¶ Returns the owning part of this object
-------------------------------------
Getter Method
Signature
OwningPart
Returns: The owning part of this object or null if it does not have an owner Return type: NXOpen.BasePart
New in version NX3.0.0.
License requirements: None.
Prototype¶
-
AnimationControl.
Prototype
¶ Returns the prototype of this object if it is an occurrence.
-------------------------------------
Getter Method
Signature
Prototype
Returns: The prototype of this object or null if this object is not an occurrence Return type: NXOpen.INXObject
New in version NX3.0.0.
License requirements: None.
Method Detail¶
FindObject¶
-
AnimationControl.
FindObject
¶ Finds the
NXOpen.NXObject
with the given identifier as recorded in a journal.An object may not return the same value as its JournalIdentifier in different versions of the software. However newer versions of the software should find the same object when FindObject is passed older versions of its journal identifier. In general, this method should not be used in handwritten code and exists to support record and playback of journals.
An exception will be thrown if no object can be found with the given journal identifier.
Signature
FindObject(journalIdentifier)
Parameters: journalIdentifier (str) – Journal identifier of the object Returns: Return type: NXOpen.INXObject
New in version NX3.0.0.
License requirements: None.
Finish¶
-
AnimationControl.
Finish
¶ Finish animation
Signature
Finish()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
GetLinkTransformatioinMatrix¶
-
AnimationControl.
GetLinkTransformatioinMatrix
¶ Get animation link transformation matrix
Signature
GetLinkTransformatioinMatrix(linkTag, currentStep)
Parameters: - linkTag (
NXOpen.Motion.Link
) – The special link object - currentStep (int) – The current step index
Returns: The link transformation matrix within current step
Return type: float
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
- linkTag (
Pause¶
-
AnimationControl.
Pause
¶ Animation pause
Signature
Pause()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
Play¶
-
AnimationControl.
Play
¶ Animation play.
This method adds event loop that plays forward step by step and return. It does not wait finishing the play process. For the case there is no UI to control the play and stop action, call
Motion.AnimationControl.StepForward()
in a cycle to play animationSignature
Play()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
PlayBackward¶
-
AnimationControl.
PlayBackward
¶ Animation play backward.
This method adds event loop that plays backward step by step and return. It does not wait finishing the play process. For the case there is no UI to control the play and stop action, call
Motion.AnimationControl.StepBackward()
in a cycle to play animation backwardSignature
PlayBackward()
New in version NX11.0.0.
License requirements: mechanisms (“MECHANISMS”)
Print¶
-
AnimationControl.
Print
¶ Prints a representation of this object to the system log file.
Signature
Print()
New in version NX3.0.0.
License requirements: None.
SetName¶
-
AnimationControl.
SetName
¶ Sets the custom name of the object.
NOTE: This method should not be used to edit a read-only object such as a Mirrored PMI object. If it is, the changes will be overridden when the part is updated.
Signature
SetName(name)
Parameters: name (str) – New in version NX3.0.0.
License requirements: None.
StepBackward¶
-
AnimationControl.
StepBackward
¶ Animation step backward
Signature
StepBackward()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
StepFirst¶
-
AnimationControl.
StepFirst
¶ Animation step to first step
Signature
StepFirst()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
StepForward¶
-
AnimationControl.
StepForward
¶ Animation step forward
Signature
StepForward()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
StepLast¶
-
AnimationControl.
StepLast
¶ Animation step to last step
Signature
StepLast()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
StepTo¶
-
AnimationControl.
StepTo
¶ Animation step to a special step
Signature
StepTo(step)
Parameters: step (int) – Special step New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)
StepToAssemblyPosition¶
-
AnimationControl.
StepToAssemblyPosition
¶ Animation step to assembly position
Signature
StepToAssemblyPosition()
New in version NX9.0.0.
License requirements: mechanisms (“MECHANISMS”)