Scene Class

class NXOpen.Display.Scene

Bases: NXOpen.Builder

Represents a NXOpen.Display.Scene A scene is comprised of background, stage, reflection, lights and image-based lighting subobjects.

You optionally specify a scene for display in Studio rendering style and High Quality Images.

This class is restricted to being called from a program running during an Interactive NX session. If run from a non-interactive session it will return None.

To create a new instance of this class, use NXOpen.ViewCollection.CreateScene()

New in version NX5.0.0.

Properties

Property Description
Background Returns the background - use to define how background pixels are displayed
EnvironmentBuilder Returns the environment_builder - use to define the environment
ImageBasedLighting Returns the image-based lighting - optionally use to by-pass lights with image-based lighting, where lighting effects are derived from a given image file
Lighting Returns the lights - use to define light settings for the given lights
Reflection Returns the reflection - use to define what will be reflected in shiny objects
Stage Returns the stage - use to optionally define a box that can have between one and six visible walls
Tag Returns the Tag for this object.

Methods

Method Description
Commit Commits any edits that have been applied to the builder.
Destroy Deletes the builder, and cleans up any objects created by the builder.
GetCommittedObjects For builders that create more than one object, this method returns the objects that are created by commit.
GetObject Returns the object currently being edited by this builder.
ShowResults Updates the model to reflect the result of an edit to the model for all builders that support showing results.
Validate Validate whether the inputs to the component are sufficient for commit to be called.

Property Detail

Background

Scene.Background

Returns the background - use to define how background pixels are displayed

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Getter Method

Signature Background

Returns:
Return type:NXOpen.Display.Background

New in version NX5.0.0.

License requirements: None.

EnvironmentBuilder

Scene.EnvironmentBuilder

Returns the environment_builder - use to define the environment

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Getter Method

Signature EnvironmentBuilder

Returns:
Return type:NXOpen.Display.EnvironmentBuilder

New in version NX10.0.2.

License requirements: None.

ImageBasedLighting

Scene.ImageBasedLighting

Returns the image-based lighting - optionally use to by-pass lights with image-based lighting, where lighting effects are derived from a given image file

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Getter Method

Signature ImageBasedLighting

Returns:
Return type:NXOpen.Display.ImageBasedLighting

New in version NX5.0.0.

License requirements: None.

Lighting

Scene.Lighting

Returns the lights - use to define light settings for the given lights

-------------------------------------

Getter Method

Signature Lighting

Returns:
Return type:NXOpen.Display.Lighting

New in version NX5.0.0.

License requirements: None.

Reflection

Scene.Reflection

Returns the reflection - use to define what will be reflected in shiny objects

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Getter Method

Signature Reflection

Returns:
Return type:NXOpen.Display.Reflection

New in version NX5.0.0.

License requirements: None.

Stage

Scene.Stage

Returns the stage - use to optionally define a box that can have between one and six visible “walls”

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Getter Method

Signature Stage

Returns:
Return type:NXOpen.Display.Stage

New in version NX5.0.0.

License requirements: None.

Method Detail

Validate

Scene.Validate

Validate whether the inputs to the component are sufficient for commit to be called.

If the component is not in a state to commit then an exception is thrown. For example, if the component requires you to set some property, this method will throw an exception if you haven’t set it. This method throws a not-yet-implemented NXException for some components.

Signature Validate()

Returns:Was self validation successful
Return type:bool

New in version NX3.0.1.

License requirements: None.