UF_ASSEM_animation_callback_f_t (view source)
Defined in: uf_assem_types.h
Overview
Definition of a callback function mechanism for animation playback.
This callback function will called each frame when user use synchronous play.
int UF_ASSEM_animation_callback_f_t
(
void* user_data
)
void* | user_data | Input | This is a user supplied pointer. |
UF_ASSEM_cset_fn_t (view source)
Defined in: uf_assem.h
Overview
A function type used by the recursive, cycling routine,
UF_ASSEM_apply_to_cset(_members)
This type of function takes a tag, and a pointer to the application data.
The function should return a logical result which is used to decide whether
to continue the cycle (TRUE means continue).
It is mainly used as an operator on members of a component set where
the members may be sub-assemblies and where the operation should be
performed on all the sub-assembly's children too.
See UF_ASSEM_apply_to_cset below.
logical UF_ASSEM_cset_fn_t
(
tag_t member,
void * app_data
)
tag_t | member | Input | |
void * | app_data | Input | |