SewFacetBodyBuilder Class¶
-
class
NXOpen.Facet.
SewFacetBodyBuilder
¶ Bases:
NXOpen.Builder
Represents a
NXOpen.Facet.SewFacetBodyBuilder
It sews two touching NX facet bodies.User need to specify the range on one of input body. The range on the other body is calculated automatically by choosing the closest vertex. It retruns a new mergered NX facet body. The two input bodies can be kept, deleted or hidden.
To create a new instance of this class, use
NXOpen.Facet.FacetedBodyCollection.CreateSewFacetBodyBuilder
Default values.
Property Value DeformDistance.Value 0.5 (millimeters part), 0.05 (inches part) InputStatus Keep New in version NX9.0.0.
Properties¶
Property | Description |
---|---|
DeformBody | Returns the deform body to be sewed |
DeformDistance | Returns the distance to control the deform area on the deform body |
DistanceTolerance | Returns or sets the distance tolerance used in the merge touching facet body feature |
InputStatus | Returns or sets the option to specify how to deal with the input two facet bodies: keep, delete or hide |
Tag | Returns the Tag for this object. |
TargetBody | Returns the target body to be sewed |
Vertex1 | Returns or sets the first vertex used to define the range |
Vertex2 | Returns or sets the second vertex used to define the range |
Methods¶
Method | Description |
---|---|
Commit | Commits any edits that have been applied to the builder. |
Destroy | Deletes the builder, and cleans up any objects created by the builder. |
FlipRange | Flip the range between the first and second vertex |
GetCommittedObjects | For builders that create more than one object, this method returns the objects that are created by commit. |
GetObject | Returns the object currently being edited by this builder. |
ShowResults | Updates the model to reflect the result of an edit to the model for all builders that support showing results. |
Validate | Validate whether the inputs to the component are sufficient for commit to be called. |
Enumerations¶
SewFacetBodyBuilderInput Enumeration | Represents the option for keeping, deleting or hiding input two facet bodies after builder committing |
SewFacetBodyBuilderVertexIndex Enumeration | Index of the vertex |
Property Detail¶
DeformBody¶
-
SewFacetBodyBuilder.
DeformBody
¶ Returns the deform body to be sewed
-------------------------------------
Getter Method
Signature
DeformBody()
Returns: Return type: NXOpen.Facet.SelectFacetedBody
New in version NX9.0.0.
License requirements: None.
DeformDistance¶
-
SewFacetBodyBuilder.
DeformDistance
¶ Returns the distance to control the deform area on the deform body
-------------------------------------
Getter Method
Signature
DeformDistance()
Returns: Return type: NXOpen.Expression
New in version NX9.0.0.
License requirements: None.
DistanceTolerance¶
-
SewFacetBodyBuilder.
DistanceTolerance
¶ Returns or sets the distance tolerance used in the merge touching facet body feature
-------------------------------------
Getter Method
Signature
DistanceTolerance()
Returns: Return type: float New in version NX9.0.2.
License requirements: None.
-------------------------------------
Setter Method
Signature
DistanceTolerance(distanceTolerance)
Parameters: distanceTolerance (float) – New in version NX9.0.2.
License requirements: None.
InputStatus¶
-
SewFacetBodyBuilder.
InputStatus
¶ Returns or sets the option to specify how to deal with the input two facet bodies: keep, delete or hide
-------------------------------------
Getter Method
Signature
InputStatus()
Returns: Return type: NXOpen.Facet.SewFacetBodyBuilderInput
New in version NX9.0.0.
License requirements: None.
-------------------------------------
Setter Method
Signature
InputStatus(inputStatus)
Parameters: inputStatus ( NXOpen.Facet.SewFacetBodyBuilderInput
) –New in version NX9.0.0.
License requirements: studio_free_form (“STUDIO FREE FORM”) OR die_engineering (“DIE ENGINEERING”)
TargetBody¶
-
SewFacetBodyBuilder.
TargetBody
¶ Returns the target body to be sewed
-------------------------------------
Getter Method
Signature
TargetBody()
Returns: Return type: NXOpen.Facet.SelectFacetedBody
New in version NX9.0.0.
License requirements: None.
Vertex1¶
-
SewFacetBodyBuilder.
Vertex1
¶ Returns or sets the first vertex used to define the range
-------------------------------------
Getter Method
Signature
Vertex1()
Returns: Return type: NXOpen.Point
New in version NX9.0.0.
License requirements: None.
-------------------------------------
Setter Method
Signature
Vertex1(vertexPoint1)
Parameters: vertexPoint1 ( NXOpen.Point
) –New in version NX9.0.0.
License requirements: studio_free_form (“STUDIO FREE FORM”) OR die_engineering (“DIE ENGINEERING”)
Vertex2¶
-
SewFacetBodyBuilder.
Vertex2
¶ Returns or sets the second vertex used to define the range
-------------------------------------
Getter Method
Signature
Vertex2()
Returns: Return type: NXOpen.Point
New in version NX9.0.0.
License requirements: None.
-------------------------------------
Setter Method
Signature
Vertex2(vertexPoint2)
Parameters: vertexPoint2 ( NXOpen.Point
) –New in version NX9.0.0.
License requirements: studio_free_form (“STUDIO FREE FORM”) OR die_engineering (“DIE ENGINEERING”)
Method Detail¶
FlipRange¶
-
SewFacetBodyBuilder.
FlipRange
¶ Flip the range between the first and second vertex
Signature
FlipRange()
New in version NX9.0.0.
License requirements: None.
Validate¶
-
SewFacetBodyBuilder.
Validate
¶ Validate whether the inputs to the component are sufficient for commit to be called.
If the component is not in a state to commit then an exception is thrown. For example, if the component requires you to set some property, this method will throw an exception if you haven’t set it. This method throws a not-yet-implemented NXException for some components.
Signature
Validate()
Returns: Was self validation successful Return type: bool New in version NX3.0.1.
License requirements: None.