_3D.Scale

Syntax

<Path>._3D.Scale:real/real[3]

The attribute _3D.Scale sets the current scale of the object designated by <Path>. This does not apply to Connectors.

Data Type of the Value You Can Assign

You can assign a value of data type real to achieve uniform scaling.

You can also assign an array with three values of data type real to use different scaling factors for the three axes.

Example

MyStation._3D.Scale := 1 -- uniform scaling
MyStation._3D.Scale := [1, 4, 9] -- different scaling factors for the x-axis, y-axis and z-axis

Related Topics

Settings for the Scale

_3D.getGraphic.Scale