_3D.AnimationObject
Syntax
<Path>._3D.AnimationObject:string |
The attribute _3D.AnimationObject sets the alternative animation object of the object designated by <Path>.
By default the attribute contains an empty string, meaning that the object itself is the animation object and transports the MU itself.
The exception is the Pick-and-Place Robot.
Data Type of the Value You Can Assign
You can assign a value of data type string.
Example
MyRobot._3D.AnimationObject := "upperarm.forearm" |
Related Topics
Related Topics
Accessing MU Animations_3D.MUAnimations.<AnimationPathName>.delete
_3D.MUAnimations.<AnimationPathName>.getMUAnimationPosition
_3D.MUAnimations.<AnimationPathName>.getPositionAt
_3D.MUAnimations.<AnimationPathName>.getTable
_3D.MUAnimations.<AnimationPathName>.IsCurve
_3D.MUAnimations.<AnimationPathName>.IsGenerated
_3D.MUAnimations.<AnimationPathName>.IsLine
_3D.MUAnimations.<AnimationPathName>.IsPoint
_3D.MUAnimations.<AnimationPathName>.IsSpline
_3D.MUAnimations.<AnimationPathName>.Length
_3D.MUAnimations.<AnimationPathName>.setTable
_3D.MUAnimations.createAnimationCurve
_3D.MUAnimations.createAnimationLine
_3D.MUAnimations.createAnimationPoint
_3D.MUAnimations.createAnimationSpline
_3D.MUAnimations.getAnimation
_3D.MUAnimations.getTable
_3D.MUAnimations.setTable
_3D.MUSideToAttach
_3D.resetAnimationTime