_3D.AnimationObject

Syntax

<Path>._3D.AnimationObject:string

The attribute _3D.AnimationObject sets the alternative animation object of the object designated by <Path>.

By default the attribute contains an empty string, meaning that the object itself is the animation object and transports the MU itself.

The exception is the Pick-and-Place Robot.

Data Type of the Value You Can Assign

You can assign a value of data type string.

Example

MyRobot._3D.AnimationObject := "upperarm.forearm"

Related Topics

Edit 3D Properties > Tab MU Animation > Animation object

Inherit Object graphics

_3D.InheritGraphics