public static class LightBuilder.ShadowType extends Enum
Modifier and Type | Field and Description |
---|---|
static int |
_HARD_EDGED
Hard-edged, precise shadows will be generated using a ray-tracing
algorithm.
|
static int |
_NONE
No shadows will be produced.
|
static int |
_SOFT_EDGED
Soft-edged,approximated shadows will be generated using a shadow
mapping algorithm.
|
static int |
_TRANSLUCENT_HARD
Hard-edged, precise shadows will be generated using a ray-tracing
algorithm.
|
static LightBuilder.ShadowType |
HARD_EDGED
Hard-edged, precise shadows will be generated using a ray-tracing
algorithm.
|
static LightBuilder.ShadowType |
NONE
No shadows will be produced.
|
static LightBuilder.ShadowType |
SOFT_EDGED
Soft-edged,approximated shadows will be generated using a shadow
mapping algorithm.
|
static LightBuilder.ShadowType |
TRANSLUCENT_HARD
Hard-edged, precise shadows will be generated using a ray-tracing
algorithm.
|
Modifier and Type | Method and Description |
---|---|
static LightBuilder.ShadowType |
valueOf(int value)
Returns the enum constant of the specified enum type with the specified value.
|
static LightBuilder.ShadowType |
valueOf(String name)
Returns the enum constant of the specified enum type with the specified name.
|
static LightBuilder.ShadowType[] |
values()
Returns an array that contains the values for this enum.
|
public static final LightBuilder.ShadowType NONE
public static final LightBuilder.ShadowType SOFT_EDGED
public static final LightBuilder.ShadowType HARD_EDGED
public static final LightBuilder.ShadowType TRANSLUCENT_HARD
public static final int _NONE
public static final int _SOFT_EDGED
public static final int _HARD_EDGED
public static final int _TRANSLUCENT_HARD
public static LightBuilder.ShadowType valueOf(int value)
public static LightBuilder.ShadowType valueOf(String name)
public static LightBuilder.ShadowType[] values()
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