public static class Light.SceneType extends Enum
LightType.SCENE
. Except for ambient light, all of the other lights
are on the same side of the model as the observer.Modifier and Type | Field and Description |
---|---|
static int |
_AMBIENT
Light from all around the model
|
static int |
_BOTTOM
Light from the bottom center of the view
|
static int |
_FRONT
Light from the front of the view (at
the observer's location
|
static int |
_LEFT_BOTTOM
Light from the bottom left of the view
|
static int |
_LEFT_TOP
Light from the top left of the view
|
static int |
_NOT_ASCENE_LIGHT
The light is not a scene light
|
static int |
_RIGHT_BOTTOM
Light from the bottom right of the view
|
static int |
_RIGHT_TOP
Light from the top right of the view
|
static int |
_TOP
Light from the top center of the view
|
static Light.SceneType |
AMBIENT
Light from all around the model
|
static Light.SceneType |
BOTTOM
Light from the bottom center of the view
|
static Light.SceneType |
FRONT
Light from the front of the view (at
the observer's location
|
static Light.SceneType |
LEFT_BOTTOM
Light from the bottom left of the view
|
static Light.SceneType |
LEFT_TOP
Light from the top left of the view
|
static Light.SceneType |
NOT_ASCENE_LIGHT
The light is not a scene light
|
static Light.SceneType |
RIGHT_BOTTOM
Light from the bottom right of the view
|
static Light.SceneType |
RIGHT_TOP
Light from the top right of the view
|
static Light.SceneType |
TOP
Light from the top center of the view
|
Modifier and Type | Method and Description |
---|---|
static Light.SceneType |
valueOf(int value)
Returns the enum constant of the specified enum type with the specified value.
|
static Light.SceneType |
valueOf(String name)
Returns the enum constant of the specified enum type with the specified name.
|
static Light.SceneType[] |
values()
Returns an array that contains the values for this enum.
|
public static final Light.SceneType NOT_ASCENE_LIGHT
public static final Light.SceneType AMBIENT
public static final Light.SceneType LEFT_TOP
public static final Light.SceneType TOP
public static final Light.SceneType RIGHT_TOP
public static final Light.SceneType FRONT
public static final Light.SceneType LEFT_BOTTOM
public static final Light.SceneType BOTTOM
public static final Light.SceneType RIGHT_BOTTOM
public static final int _NOT_ASCENE_LIGHT
public static final int _AMBIENT
public static final int _LEFT_TOP
public static final int _TOP
public static final int _RIGHT_TOP
public static final int _FRONT
public static final int _LEFT_BOTTOM
public static final int _BOTTOM
public static final int _RIGHT_BOTTOM
public static Light.SceneType valueOf(int value)
public static Light.SceneType valueOf(String name)
public static Light.SceneType[] values()
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