Accessing Poses
Plant Simulation provides these methods for poses for objects, which you can insert into a Frame, and for MUs.
_3D.Poses.cancelMovement, _3D.Poses.continueMovement, _3D.Poses.getAnimationTime, _3D.Poses.getTable, _3D.Poses.isMovingTo, _3D.Poses.moveTo, _3D.Poses.pauseMovement, and _3D.Poses.setTable.
A pose consists of a number of translation or rotation positions for animatable objects, which belong to a simulation object. This also takes the degrees of freedom into account which you set in the joint definitions of these animatable objects.
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